![]() Being able to wade into the action and influence the outcome of your decisions feels fantastic, and adds a level of tension that just wouldn't be there if you were a passive observer watching it play out. You can't contribute to destroying the towers for the most part instead it's your task to provide support with smoke screens, decoys and repairs. The upside? A military equivalent of a conga-line going around in a circle is actually pretty funny.Īs well as controlling the path of your convoy, your commander is a unit itself and, naturally, has to be maintained. Your convoy can't stop, turn around, reverse, or even veer slightly from the road and, while this is a reasonable mechanic for the title, it's endlessly frustrating when you miss a turning. What starts in the first mission as an asinine navigation exercise slowly gives way to a hectic and thoughtful game where your decisions over unit selection and order really matter. Instead of placing towers to stop a stream of enemies bursting through your defences, you're instead in charge of guiding and protecting the stream. Anomaly: Warzone Earth from 11 Bit Studios is best described as a tower offence game - or tower defence in reverse. ![]() ![]() If that premise sounds oddly familiar, it's because you've played this game before, albeit in a different form. They're appearing at strategic locations along the roads and it's up to you to guide a convoy past them, to the area they're defending. The world is being invaded by dangerous towers. ![]() Anomaly: Warzone Earth Review Publisher: 11 Bit Studios ![]()
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